INTERACTIVE
Exhibition & Educational Content
We bring the fun of games to exhibitions and education. Using Unity and Unreal Engine, we develop interactive exhibits for science centers and museums, educational content that makes learning enjoyable, and VR/AR experiences.
Feel free to contact us even if your plan is not yet finalized.
SERVICES
What We Can Do
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Exhibitions & Museums
Hands-on exhibits for science centers, museums and showrooms that visitors can operate and enjoy while understanding the content.
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Education & Learning
Apps and content that make learning enjoyable by adopting game mechanics such as goals, rules, rewards and feedback (gamification).
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VR / AR & Virtual Spaces
Experiences using VR headsets or AR on smartphones and tablets, shared experiences for multiple users, and exhibitions in virtual spaces (metaverse).
TECHNOLOGY
Technology & Devices
- Planning & experience design
- Planning and specifications for experiences, game design (rules, goals, rewards and difficulty)
- Engines
- Unity, Unreal Engine (5 / 4)
- Devices
- Windows PC, iOS / Android (smartphones and tablets), VR / MR devices such as Meta Quest, HTC Vive and HoloLens
- 3DCG
- Modeling of characters, environments and props, animation (including editing motion capture data), cutscenes and effects (Maya, 3ds Max, ZBrush, Substance 3D Painter, Houdini, Blender, Marvelous Designer)
- UI / 2D
- UI design, 2D graphics, pixel art, 2D animation and effects (Photoshop, After Effects, etc.)
- Other
- AR (object recognition and positioning, use of GPS location), linking and synchronizing multiple devices over the venue network, multi-user experiences, hand gesture controls for MR, rendering optimization, data management and admin tools
Based on the hands-on experience of our staff. Please ask us about anything not listed here.
STRENGTHS
Why Choose RIZ
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Game technology that makes experiences fun
We apply the know-how we have built in game development, such as controls, presentation and difficulty balancing, to create content that people become absorbed in.
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Turning your message into game mechanics
We learn what you want to convey and your learning goals, then design the experience by turning them into game mechanics such as rules, goals and rewards.
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Planning, programming and design in-house
With planners, programmers and designers for 3D (modeling and animation), UI and 2D on the same team, coordination is quick and we can respond flexibly to changes.
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Experience with public facilities
We have also contributed to content development for highly public facilities and projects.
TRACK RECORD
Track Record
Beyond games, we have contributed to the development of science center exhibits, VR experiences, virtual spaces and more.
* Many projects are not listed due to confidentiality agreements.
FLOW
How We Work
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STEP 01
Inquiry
Tell us the purpose, venue and schedule through the form. It is fine if some items are still undecided.
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STEP 02
Hearing & NDA
After signing a non-disclosure agreement (NDA) if needed, we ask in detail about what you want to convey, your audience, the venue and devices, and the exhibition period.
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STEP 03
Proposal & Estimate
We propose the experience (its game mechanics), the scope of development and the schedule, and present an estimate.
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STEP 04
Contract
We sign a contract (outsourcing contract or quasi-mandate contract) and start development.
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STEP 05
Development
We share progress and builds regularly and fine-tune the experience as you try it on the actual devices.
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STEP 06
Delivery
We deliver the final product. Please also consult us about operational checks for installation and opening.
CONTRACT
Contracts & Pricing
- Contract types
- Mainly outsourcing contracts with delivery of deliverables. We also accept quasi-mandate contracts, in which our staff join your team.
- Estimates
- Costs vary greatly depending on content, scale and duration. After hearing your requirements, we propose a scope and team that fit your budget and provide an estimate.
- Scope
- Our focus is end-to-end development from experience design to delivery, and we also accept requests for part of the development.
FAQ
FAQ
Can we consult you about exhibits or teaching materials that are not games?
Yes. Even if it is not a game itself, please contact us about content that should be fun to operate or that adopts game mechanics.
Can you also supervise the learning or exhibition content?
As a rule, specialist content is provided by you or your supervisors. Based on it, we handle the design of the experience and development.
Can you arrange equipment or set up the venue?
Our role is developing the content (software). For equipment and setup, let us decide how to proceed after discussing it with you.
Can you sign a non-disclosure agreement (NDA)?
Yes. We can sign one before hearing the details of your project.
How much does it cost?
It depends on the content, scale and duration. Please tell us about your project and budget, and we will provide an estimate.
CONTACT US
Exhibition & Educational Content
For consultations and estimates, please contact us through the form.